Consider the pros and cons of running out a Troll King, other creatures or The Great Henge first and act appropriately. While the deck is at its core “play big dudes and smash.” Be smart about how you play the deck and the choices you make. Green Food is a midrange deck and should be viewed as such. We are not aggressive, nor is our late game as powerful as the control decks. I would mulligan any hands without a mana accelerant or a good curve. Most of the time it ends up being even better because it doesn’t require a 1/1 creature being in play to attack. Think of Mammoth as redundant copies of Lovestruck Beast in this regard. I see a lot of players play the Mammoth as a turn one or turn two land when they don’t have other plays and end up missing out on the all-powerful turn four Great Henge. Playing Kazandu Mammoth on 3 followed up by a land drop leads to a turn 4 The Great Henge. This can allow you to Castle Garenbrig out a large threat faster which is what we want to be doing. I never play my flip cards as lands unless I must because playing out a Tangled Florahedron that doesn’t get removed is basically playing two lands that turn. MTG Arena Best Historic Decks December 2019 Esper Control Mono-Red. This is my Mono-White Aggro build that I recommend in the current meta: Standard is a dynamic format where you build decks and play using cards in your. But as you will see, we retain the correct numbers on important hate cards ensuring that this deck did not get weaker. These cards were made to hedge game 1s since this deck is very sideboard dependent. It was simply just a matter of cutting the niche filler in the main and moving them to the sideboard and replacing them with the new toys, cards like Vivien and Thrashing Brontodon specifically. She is undeniably powerful though, that is why I relegated both copies to the sideboard instead of the 1-1 split. Also, with such a comparably high land count, she was inconsistent at allowing us to cast off the top of the deck. Making 3/3s just feels bad compared to boosting your board, drawing cards and bashing. Updated by iPlaySlivers using our MTG Deck Builder. Vivien tried to be a hedge against control style decks but in all reality just came up short. The long necked dino can chill in the sideboard for when he is needed. But now I think this deck has a more proactive game plan and feels more flushed out. Rampaging Brontodon was only played main because slots needed filled and a lot of the top decks were already playing a ton of enchantments and artifacts that could be great targets. The Great Henge helps when you are building your board, while Blessing of Frost benefits what you already have in play. It is also a redundant engine with The Great Henge, they complement each other well. Being able to draw even just one or two cards when we are running low is welcomed. So, in short, the Phyrexian dino gets my seal of approval.īlessing of Frost is a weird card in this deck, for sure. Any deck that is not packing Heartless Act is just in a world of trouble if that happens. First of all, the midrange Esper variant is playing Sorin, so you want as many targets in your graveyard as possible and secondly, you can end up milling their Risk Factor. Vorinclex is s 6/6 trample and haste threat that we can slam as early as turn 3. If you are playing Esper against Mono-Red and you are casting Enter the God-Eternals, you should always mill yourself. Sure, he could be a removal spell when needed, but not having trample really limited this card in my eyes. Vorinclex is just better than Kogla, the Titan Ape in my current opinion. This is huge for this deck even without Vorinclex in play as you can refill your hand very quickly without The Great Henge. What is important to note about Blessing is that after you put the counters on your creatures you draw a card for each creature you control with power 4 or greater. It was at this moment that Vorinclex became real to me and I knew the deck could be a contender. The Lord of the Rings: Tales of Middle-Earth.Also, bringing in Magmatic Chasm from the SB is soooo brutal against these kinds of decks. When I faced CoCo decks and Mono-white the games can get pretty close but Goldnight Castigator is so good here, she gets that extra damage through when they least expect it. They spend the first 2-3 turns ramping and you are just beating them in the face from the start, by the time they land a creature or a chandra, they are usually in burn range. If they do languish you, almost all your creatures have instant impact with haste or dash, that you can finish them with 1 creature plus atarka's command or an exquisite firecraft. Titans Strength +Atarka's CommandīW Control gets absolutely destroyed by this deck, sometimes you can kill them before they even have enough land to cast languish. My list is close but I splash green for Atarka's Command. I've actually been having a lot of success with a version of this deck.
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